uOttawa Richard L’Abbé Makerspace


The uOttawa Richard L’Abbé Makerspace is a place that allows everyone to collaborate and build their dream projects. It is open to students and community members to invent, make, build and play. The space is led, organized and managed by students from different fields of studies.
About us
Our Makerspace is part of our maker ecosystem and identity at the university of Ottawa. It allows students in design courses to use the equipment and the space to test and prototype their designs. It fosters creativity and innovation by allowing students and community members to work on projects to solve real problems.
Makerspace also provides several services to students and community members to grow and support the innovation in the maker community:
- MakerRepo: An open source repository of maker projects.
- Makerstore: The uOttawa Makerstore sells components supplies to students and members of the community to help them create and finish their projects.
- Workshops and training: We offer free training on the use of the equipment in the Makerspace. This training takes place in the Makerlab and is open to all.
In addition, we offer customized workshops (for a fee) for organizations and educational institutions.

Equipment
3D printers - more than 40 3D printers including:
- Ultimaker 2+
- Ultimaker 3
- MakerBot replicator 2
- Dremel 3D20
- Markforged Mark One
- Raise3D N2 Plus
- Dimension SST 1200es
3D scanners
- NextEngine HD desktop 3D scanner
- Kinect
Laser cutters
- Epilog Laser Mini 24’’×12’’ 50W
- Epilog Laser Helix 24’’×18’’ 60W
Virtual reality
- HTC Vive
- Oculus Rift DK2
Embroidery and sewing
- Brother HE240 featuring a 4”×4” embroidery hoop attachment
Electronics station
- 3 Hakko soldering irons with various tips
- Helping hands
- Solder, wire cutters, tweezers, solder suckers, solder wick
- 2 Tektronix TAS 220 oscilloscope
- 2 BK Precision 404 20 MHz sweep/function generators
- Sencore LC102 capacitor-inductor analyzer
- Instek DM-8034 desktop digital multimeter
- Topward 1320 desktop digital multimeter
- Wavetek 4 MHz pulse/function generator
- Hantek DSO1200 handheld scope meter
Finishing station
- Hammers, pliers, screwdrivers, wrenches, drills, rotary tools, hot glue, allen keys, sandpaper, acrylic paint, paint brushes, nails, clamps and more
Collaboration
Academia
- University of Ottawa
- Faculty of Arts
- Faculty of Education
- Faculty of Medicine
- Faculty of Science
- TLSS - Teaching and Learning Support Service: e-Learning and Morisset Library
- Pelling Lab
- Gait Lab
- Tinkering Lab
- Massachusetts Institute of Technology [D-Lab]
- University of New Brunswick
- La Cite College
- Shiga University
- Schools
- École terre des jeunes
- École secondaire catholique Franco-Cité
- St. Francis Xavier Catholic High School
- Student Clubs
- WISE
- Enactus
- IEEE
Makerspaces & conferences
- First People’s Indigenous Innovation Centre
- Atelier CoFab Arts Makerspace
- Digital Literacies
- Symposium on VR and AR in Higher Education
- Ontario Makers and Mentors Innovation Conference (OMMIC)
Organizations & enterprises
- The Canadian Institute for Digital Literacies Learning
- Indigenous Engineering Inclusion
- Chair for Women in Science and Engineering
- Pulsar Collective
- Adventures in Engineering and Science
- Makermobile
- Dextra
- Soap2Hope
- Beads of Awareness
Our Maker themes

3D Printing
3D printing is an additive manufacturing process that creates a three-dimensional object from a digital model. It works similarly to a regular ink-and-paper printer in that it systematically moves through space to create the desired print.

Wearables
Wearables are clothing or accessories that are equipped with a microcontrollers. This allows them to control a variety of components; wearables are usually designed with a practical component in mind or to make a desired fashion statement.

Laser Cutters
Laser cutters allow users to engrave and cut out intricate shapes in wood, fibreboard, acrylic, and more!

Virtual Reality
Virtual Reality (VR) replicates an environment that simulates physical presence in places within the globe or imaginary worlds and lets the user interact with that world. Video games by artificial means create sensory experiences, which might embrace sight, hearing, touch, smell, and taste.

Internet of Things
Internet of Things (IoT) combines the network of software and hardware components. It allows objects to be sensed and controlled remotely across existing network infrastructure, creating opportunities for more direct integration between the physical world and computer-based systems.

Design. Play. Create.
Contact us
STM 107
150 Louis Pasteur
Ottawa ON Canada
K1N 6N5
Faculty members and registered students
Monday to Friday (fall and winter terms)
10 a.m. to 6 p.m.
Sunday
11 a.m. to 5 p.m.
General public
Sunday
11 a.m. to 5 p.m.
Tel.: 613-562-5800 ext. 1559
General inquiries: makerspace@uOttawa.ca
Volunteering: volunteer@makerepo.com
Expert help: experts.makerspace@uOttawa.ca
Customized workshops
Interested in hosting a private and customized workshop or training session for your organization or conference? Please connect with us via email at makerspace@uottawa.ca for more details. A few of our clients include:
- Pelling lab
- La Cité collégiale
- Digital literacies
- Shiga University professors
- Exchange Chinese teachers
Interested to get involved?
The uOttawa Richard L’Abbé Makerspace offers several opportunities to get university students, high school students and community members involved:
- Volunteer program which allows members to become more involved in the Makerspace with an amazing reward system
- High school students CO-OP opportunities