uOttawa Richard L’Abbé Makerspace

Invent, build and play at the uOttawa Richard L’Abbé Makerspace. It’s equipped with 3D printers, Arduinos, Handibots, laser cutters and much more.

A student-run space, it allows everyone to collaborate and build their dream projects for free!

Training workshops

We provide training on the use of the equipment. These activities are open to all.

Register to a workshop

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Contact us

STM 107
150 Louis Pasteur
Ottawa ON Canada
K1N 6N5

Faculty members and registered students
Monday to Friday
12 p.m. to 8 p.m.

11 a.m. to 5 p.m.

General Public
11 a.m. to 5 p.m.

Tel.: 613-562-5800 ext. 1559​​​​​

General inquiries: makerspace@uOttawa.ca

Volunteering: volunteer@makerepo.com

Expert help: experts.makerspace@uOttawa.ca


  • 3D printers
  • Laser cutter
  • Soldering
  • Arduino Uno
  • Virtual Reality
  • Scanner
  • Galileo Intel

Manual and guides for equipment

Guidance and support

Looking for expert advice or guidance in a specific field? We can offer you help and support in the following areas:

  • 3D modeling and printing
  • PCB design (eagle)
  • soldering
  • Arduino
  • laser cutting
  • embroidery
  • 360 filming
  • machining
  • robotics
  • VR

Book a meeting by contacting experts.makerspace@uOttawa.ca.

Additional services


A repository of maker projects.


The uOttawa Makerstore sells components supplies to students and members of the community to help them create and finish their projects.

Design Services

The Design Services helps clients and partners from a wide range of industries create and develop their products and ideas.

The Design Services have a dynamic team of engineers and top students at the University of Ottawa. It combines the resources, creativity and skills of the Richard L'Abbé Makerspace to bring your ideas to life quickly and cost effectively.

Using the space


  1. Clean up after yourself.
  2. Be courteous, helpful, and respectful to your peers.
  3. Each machine has material restrictions and training requirements that you will have to satisfy before using it. If in doubt, please ask.
  4. The room may be used for special events from time to time, respect these events and do not interrupt.


The uOttawa Richard L’Abbé Makerspace is a sandbox to design, play and create for fun or for a specific project.

3D printing

The Richard L’Abbé Makerspace includes a number of cool technology platforms, such as 3D printing, virtual reality, internet of things and wearables. In the Richard L’Abbé Makerspace we have many exciting projects using these platforms. Learn more about the exciting project being developed at the Richard L’Abbé Makerspace.

3D printing

3D printing is an additive manufacturing process that creates a three-dimensional object from a digital model. It works similarly to a regular ink-and-paper printer in that it systematically moves through space to create the desired print.  In the past decade, 3D Printing has become a key component in the field of rapid prototyping. 3D printers fall under the category of CNC (computer numerical controlled) machine since they receive their tool path information from a computer.

There are a few different types of 3D printers that have been developed. At the uOttawa Richard L’Abbé Makerspace we are working on different exciting projects using these different types of 3D printers and 3D printing technologies. Take a look at the exciting projects being developed at uOttawa Richard L’Abbé Makerspace.

3D Scanning for Custom Prosthetic Design

3D Scanning for Custom Prosthetic Design involves building specialized scanners that map all of the features and contours necessary for creating a 3D blueprint of an amputee’s body; through this project, we can help produce the absolute best-fitting and best-designed prosthetic limb for the patient in question.

This project is exploring the potential of motorized structured light 3D scanners as the solution to automating the prosthetic design process, to make it accessible and affordable to clinics in rural communities, and in developing nations.

3D Scanning for Custom Prosthetic Design

The Kestrel 3D Printed Prosthesis

The Kestrel is an open source 3D printed upper limb prosthesis that has been designed to be fully parametric. As such, it can be easily adjusted to fit a wide variety of people and can also be easily modified to meet many unique needs. The Kestrel provides all of this at a low cost of manufacture, and the assembly process required in its construction is simple and well documented. It is a great option for many low cost, upper limb prosthesis needs.

The Kestrel 3D Printed Prosthesis


Medical 3D Printing & Design Project

Medical 3D printing can be used in a variety of ways, such as re-creating patient anatomy, designing simulations, and prototyping clinical tools. As a result, a user must select carefully from a multitude of software options and materials when considering 3D printing.

The Medical 3D printing project at uOttawa Makerspace explores medical 3D printing with multiple modalities and materials, such as re-creating patient anatomy from radiological scans, designing simulation models, and prototyping learning tools for students and clinicians.

Medical 3D Printing

    Wearables are clothing or accessories that are equipped with a microcontrollers. This allows them to control a variety of components; wearables are usually designed with a practical component in mind or to make a desired fashion statement.

    At the uOttawa Richard L’Abbé Makerspace we are working on various exciting projects using several types of wearable technologies.

    Light-up Headband

    The light-up Headband is a headband for kids of all ages that allows them to learn using an Arduino program. It uses neopixels, a type of RGB LED. Currently, the user can program the LEDs to show different colours and to turn on and off in patterns. The base of the headband has a rail so that different covers can be slid over the LEDs and let users make it their own. Future expansion plans include adding a Bluetooth module so that colours can be set from a phone, or an accelerometer, so that the lights can be changed while the kids move and dance.

    Internet of Things

    Internet of Things (IoT), combines the network of physical objects “or&rdquo, such as electronics, software, sensors, etc. It also involves embedded devices such as Raspberry Pi, Arduino for low level hardware communication, and covers a variety of protocols, domains and applications. The Internet of Things allows objects to be sensed and controlled remotely across existing network infrastructure, creating opportunities for more direct integration between the physical world and computer-based systems.

    Makerthings Mobile Application

    Makerthings_Internet of Things uOttawa Makerspace

    Makerthings lets you control things on your Raspberry Pi, it is specially designed for the Richard L’Abbé Makerspace at the University of Ottawa. This Project enables people to use mobile app to control things connected to Raspberry Pi over network, and both server development and mobile application development are involved.

    Arduino Project

    Arduino Project

    An Arduino is an open source easy to use electronic prototyping platform allowing to create interactive electronic objects based on easy to use hardware and software. Arduino senses the environment by receiving inputs from many sensors, and affects its surroundings by controlling lights, motors, and other actuators. The Arduino Integrated Development Environment is used to tell the Arduino board what to do.

    Virtual reality

    Virtual Reality (VR) replicates an environment that simulates physical presence in places within the globe or imaginary worlds and lets the user interacts with that world. Video games by artificial means create sensory experiences, which might embrace sight, hearing, touch, smell, and taste.

    In uOttawa Richard L’Abbé Makerspace we work with the “Oculus Rift”. The “Oculus Rift” is the first model of the new generation of virtual reality equipment. It reinvigorated the passion for virtual reality and paved the road for other companies to launch themselves in this market. Although the commercial release of the “Oculus Rift” is planned for 2016, the developer kits have been available to some for a certain time. The preceding information will be targeted toward the second version of the “Oculus Rift” developers’ kit.

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