uOttawa Richard L’Abbé Makerspace
uOttawa Richard L’Abbé Makerspace is a place that allows everyone to collaborate and build their dream projects. It is open to students and community members to invent, make, build and play. The space is led, organized and managed by students from different fields of studies.
Our Makerspace is part of our maker ecosystem and identity at the university of Ottawa. It allows students in design courses to use the equipment and the space to test and prototype their designs. It fosters creativity and innovation by allowing students and community members to work on projects to solve real problems.
Makerspace also provides several services to students and community members to grow and support the innovation in the maker community:
- MakerRepo: An open source repository of maker projects.
- Makerstore: The uOttawa Makerstore sells components supplies to students and members of the community to help them create and finish their projects.
- Design Services: The Design Services helps clients and partners from a wide range of industries create and develop their products and ideas. The Design Services have a dynamic team of engineers and top students at the University of Ottawa. It combines the resources, creativity and skills of the Richard L'Abbé Makerspace to bring your ideas to life quickly and cost effectively.
- Workshops and training: We offer free training on the use of the equipment in the Makerspace. This training takes place in the Makerlab and is open to all.
In addition, we offer customized workshops (for a fee) for organizations and educational institutions.
- Ultimaker 2+
- Ultimaker 3
- MakerBot replicator 2
- Dremel 3D20
- Markforged Mark One
- Raise3D N2 Plus
- Dimension SST 1200es
- NextEngine HD desktop 3D scanner
- Epilog Laser Mini 24’’×12’’ 50W
- Epilog Laser Helix 24’’×18’’ 60W
- HTC Vive
- Oculus Rift DK2
- Brother HE240 featuring a 4”×4” embroidery hoop attachment
- 3 Hakko soldering irons with various tips
- Helping hands
- Solder, wire cutters, tweezers, solder suckers, solder wick
- 2 Tektronix TAS 220 oscilloscope
- 2 BK Precision 404 20 MHz sweep/function generators
- Sencore LC102 capacitor-inductor analyzer
- Instek DM-8034 desktop digital multimeter
- Topward 1320 desktop digital multimeter
- Wavetek 4 MHz pulse/function generator
- Hantek DSO1200 handheld scope meter
- Hammers, pliers, screwdrivers, wrenches, drills, rotary tools, hot glue, allen keys, sandpaper, acrylic paint, paint brushes, nails, clamps and more
- University of Ottawa
- Faculty of Arts
- Faculty of Education
- Faculty of Medicine
- Faculty of Science
- TLSS - Teaching and Learning Support Service: e-Learning and Morisset Library
- Pelling Lab
- Gait Lab
- Tinkering Lab
- Mssachusetts Institute of Technology [D-Lab]
- University of New Brunswick
- La Cite College
- Shiga University
- École terre des jeunes
- École secondaire catholique Franco-Cité
- St. Francis Xavier Catholic High School
- Student Clubs
Makerspaces & conferences
- First People’s Indigenous Innovation Centre
- Atelier CoFab Arts Makerspace
- Digital Literacies
- Symposium on VR and AR in Higher Education
- Ontario Makers and Mentors Innovation Conference (OMMIC)
Organizations & enterprises
- The Canadian Institute for Digital Literacies Learning
- Indigenous Engineering Inclusion
- Chair for Women in Science and Engineering
- Pulsar Collective
- Adventures in Engineering and Science
- Beads of Awareness
Our Maker themes
3D printing is an additive manufacturing process that creates a three-dimensional object from a digital model. It works similarly to a regular ink-and-paper printer in that it systematically moves through space to create the desired print.
Wearables are clothing or accessories that are equipped with a microcontrollers. This allows them to control a variety of components; wearables are usually designed with a practical component in mind or to make a desired fashion statement.
Laser cutters allow users to engrave and cut out intricate shapes in wood, fibreboard, acrylic, and more!
Virtual Reality (VR) replicates an environment that simulates physical presence in places within the globe or imaginary worlds and lets the user interact with that world. Video games by artificial means create sensory experiences, which might embrace sight, hearing, touch, smell, and taste.
Internet of Things
Internet of Things (IoT) combines the network of software and hardware components. It allows objects to be sensed and controlled remotely across existing network infrastructure, creating opportunities for more direct integration between the physical world and computer-based systems.
Design. Play. Create.
150 Louis Pasteur
Ottawa ON Canada
Faculty members and registered students
Monday to Friday
10 a.m. to 6 p.m.
11 a.m. to 5 p.m.
11 a.m. to 5 p.m.
Interested in hosting a private and customized workshop or training session for your organization or conference? Please connect with us via email at firstname.lastname@example.org for more details. A few of our clients include:
Interested to get involved?
The uOttawa Richard L’Abbé Makerspace offers several opportunities to get university students, high school students and community members involved:
- Volunteer program which allows members to become more involved in the Makerspace with an amazing reward system
- High school students CO-OP opportunities