uOttawa Maker Mobile Workshops

The uOttawa Maker Mobile delivers bilingual workshops in the Ottawa-Gatineau region, tailored to your needs!

Workshops for students

Language

  • English, French, Immersion

Duration

  • Each workshop is 75 minutes.

Exception: Advanced 3D printing or Laser cutting workshops are each between 2 and 2.5 hours. Please note that these 2 workshops count as 2 workshops in the schedule.

Cost

At your school or location:

  • $495 for a full day (4 workshops, for up to 4 classes)
  • $295 for morning only (2 workshops, for up to 2 classes)

On campus:

  • $350 for a full day (up to 4 workshops)
  • $275 for half a day (up to 2 workshops)

Group size

  • Maximum 30 students per workshop*

*The number of participants applies to workshops only. If you want us to be present as a kiosk at your next event, please indicate this in the request.

School Structure

Our dynamic instructors will come to your school with the Maker Mobile!

The teacher must always remain in the classroom and will be required to complete a short evaluation at the end of the workshop.

Requirements:

  • Classroom or laboratory with at least 2 electrical outlets.
  • Weather permitting, the workshop could be held outside in a parking lot or on school property. We have tables and stools for all students.
  • Access ramp to bring in the machinery (if available)
  • “Advanced 3D printing” and “Laser cutting” must be the first session booked in the morning or afternoon since these workshops are a minimum of 2 hours. This is to allow for processing time of printing or cutting. For this reason, there's a maximum of two “Advanced 3D Printing” or “Laser cutting” workshops that can be booked each day.

Available workshops per class grade

Please note that each workshop is tailored for your class's grade and ability.

  • Kindergarten: Bee-Bot, Codemakers Programming
  • Grade 1: Bee-Bot, Codemakers Programming, Laser Cutting
  • Grade 2: Bee-Bot, 3D Printing, Codemakers Programming, Laser Cutting, Little Bits
  • Grade 3: 3D Printing, Laser Cutting, Codemakers Programming, Little Bits
  • Grade 4: 3D Printing, Laser Cutting, Codemakers Programming, Scratch, Little Bits
  • Grade 5: 3D Printing, Laser Cutting, Codemakers Programming, Scratch, Little Bits
  • Grade 6: 3D Printing, Laser Cutting, Codemakers Programming, Scratch,  Arduino
  • Grade 7: 3D Printing, Laser Cutting, Scratch, Arduino, Programmable Electric Car
  • Grade 8: 3D Printing, Laser Cutting, Arduino, Programmable Electric Car, Green Engineering
  • Grade 9-12: 3D Printing, Laser Cutting, Arduino, Programmable Electric Car, Green Engineering, Electricity
3D printing

Choose between 2 options: Introduction to 3D printing or Advanced 3D printing

Introduction to 3D printing: Grade 2-12; 75 minutes

In this interactive workshop, participants will be introduced to this new technology, and will discover its functionality and applications. In small groups, they will have the opportunity to create their own 3D model of a Lego character’s head using Tinkercad, a user-friendly 3D modeling software. Next, they will turn their virtual models into a reality using 3D printers.

Advanced 3D printing; Grade 2-12; 2.5 hours (counts as 2 workshops)

In this advanced interactive workshop, participants will discover this new technology from how it works to its multitude of uses. They will have more time to create their own 3D model in small groups using Tinkercad, a user-friendly 3D modeling software. Depending on their grades, they will design a more complex prototype then during the Introduction workshop. Next, they will learn how to print their design with the 3D printers, and turn it into reality. During the printing time, students will also work on more design challenges.


 

Activity per grade for Advanced 3D printing only:

Grade 2: Cookie Cutter

  • Students will turn a 2D drawing into a 3D shape, which they can use as a cookie cutter.

Grade 3-6: Creative Character

  • Students will create their own character while investigating the 3D design process.

Grade 7-8: Wind Turbine

  • Students will learn how to design in 3D and create their own prototype.

Grade 9-12:

  • Science: Students will design a top. They will investigate forces, inertia and torque as well as the design process.
  • Technology: Students will replicate a building or structure using technical drawing. They will investigate the architecture of the building as well as the design process.

 

Arduino
2 girls using ardunio

Grade 5-12; 60-75 minutes

In this interactive workshop, students will get a chance to learn about microcontrollers by programming an Arduino board and controlling its various inputs and outputs (lights). In this day and age, open source microcontrollers like the Arduino have become mainstream and have been adopted by electronic hobbyists around the world.

This workshop gives participants a good introduction to the world of electronics and electrical engineering.

Arduino Advanced

Grade 7-12; 60-75 minutes

This workshop is to be booked as a second workshop after the first Arduino workshop or for students with previous programming experience. More advanced programming concepts such as loops and arrays will be explored.

Bee-bot

Kindergarten - Grade 2; 60-75 minutes

Bee-Bot is an award-winning programmable robot, perfect for teaching orientation, sequencing, estimation and programming to young children.  Students will have the opportunity to complete the challenge of programming their Bee-Bot to make its way through a maze. 

Codemaker Programming (on iPads) and Scratch (on laptops)
girl at computer

Kindergarten - Grade 7; 60-75 minutes

Students will learn to program their own interactive stories and games. In the process, they will learn to solve problems, design projects and express themselves creatively on the iPad or laptops.

Note: We will provide the iPads or laptops for this workshop, so access to other computers is not necessary.

Activity per grade:

  • Grade K-3: Scratch Jr on iPads
  • Grade 3-6: Hopscotch on iPads
  • Grade 4-7: Scratch on laptops

Note: When registering for this workshop, you can choose either Codemaker Programming for grades K-6 or Scratch for grades 4-7.

Electricity

Grade 8-12; 60-75 minutes

In this hands-on workshop, students will design, build and test simple parallel and series circuits. They will investigate different electrical components such as transistors and switches.

Green Engineering (solar energy)

Grade 8-12; 60-75 minutes

In this hands-on workshop, students will learn about solar energy. They will investigate, test and compare solar panels in series and parallel circuits by measuring electrical voltages and currents.

Laser cutting

Grade 1-12; 2-2.5 hours (counts as 2 workshops)

This workshop is all about using a high precision laser to cut and etch materials. In this workshop, participants will be able to laser cut a project that they will design, and they will learn all about this versatile tool and its applications.

 

Activity per grade:

Grade 1-2: Nametag

  • Students will create a custom nametag that will be laser cut.

Grade 3-4: Bird House

  • Students will design and build a small bird house made of cardboard (in teams of 2-3) that will be laser cut.

Grade 5-6: Glider

  • Students will create a 3D airplane from a 2D design (in teams of 2-3) that will be laser cut.

Grade 7-8: Candy Box

  • Students will create a 3D box from a 2D design (in teams of 2-3) that will be laser cut.

Grade 9-12:

  • Science: Students will learn about the benefits and challenges of a nature bridge (a place where animals cross the highway).

Students will then design their own nature bridge (in teams of 2-3) and cut it out of cardboard on the laser cutter.

  • Technology: Students will design a chair to scale (in teams of 2-3), and cut it out of cardboard on the laser cutter while learning about the design process.

 

Little Bits

Grade 1-5; 60-75 minutes

In this hands-on workshop, students will investigate circuits and computer logic using electronic building blocks called Little Bits, while learning some basic programming concepts.

Programmable electric car
students at the computer

Grade 7-12; 60-75 minutes

In this hands-on workshop, participants will get the chance to bring together digital and physical worlds by programming a small car robot to go through a maze. Concepts of vectors and programming will be introduced.

Workshops for parents

Programming for Parents

The goal of this workshop designed specifically for parents, tutors or guardians is to teach them how to code and enable them to support their children in developing this new skill.

Coding is a new skill that we believe every child should learn. It is the best way to understand technology and allows kids to develop problem-solving, critical thinking and logic, while encouraging creativity! Since coding can be learnt at a very young age, we will be running a 2-hour long workshop, divided in two parts of one hour each.

  • Part one: Coding for parents of grade K-3 using Scratch Jr on iPads.
  • Part two: Coding for parents of grade 4-8 using Scratch on laptops.

Parents can choose to participate to either or both parts of the workshop. Participants will be able to learn the basis of coding by doing hands-on activities, such as coding simple stories, using iPads or laptops that will be provided.

Cost: $300 for 2 hours

When: Workshops can be held as an after school activity. You may choose a date that is convenient for your school to be holding the workshop.

Another option that could be offered to your school would be a “Coding night for families”, where both parents and children would learn to code together (maximum of 30 families).

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